Sporistics
Garbage (Drumhead) / Analysis

By x_darkhero_x
05/04/2011 - 22:05:45

Type: Story adventure
Rating: 0.12 (Not rated)

Featuring...
Basic info
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Intro message:
With a few more hours. You, Fixup, might actually get this radio working! A sound of a Vaca interrupts you and you radio falls down.(Zoom in all the way when the game starts, this is an FPS)
Win message:
What is Guider planning? Who knows (Well, Heroics can decide that). You decide to hold the questions till tomorrow.
Lose message:
You have left a dead world and your body, like many others, will soon be swallowed by the Barren or by Vacas.
Acts
ACT 1 :   Vacas...
Just outside your hangout is a large group of Vacas. Just when you thought you had finally gotten this radio working. Might as well tell Guider this so he can get a few guards out there.
ACT 2 :   "'Researching"' a "'Pesticide"'
"'It only makes sense that Guider wouldn't know about what I do. I'm not one who studies creatures, I just mess around with machines and see what I get!"' You decide to just kill the Vacas.
ACT 3 :   A Figure in the Distance
What was that? It seemed like a Vaca, but it was larger. Whatever it was, it seems best to investigate it. Make sure it doesn't come back.
ACT 4 :   Trapped with a Behemoth
With that pile of junk blocking your exit. The only thing you can do right now is kill that large Vaca, then you need to find how to escape!
ACT 5 :   Escape!
Go into the sewers and escape the Vacas! Don't stop for anything!
ACT 6 :   A Cavern
The sewers have led you into a cavern of sorts. You see odd arachnid creatures that seem to drill into the rocks for something. Are they hostile?
ACT 7 :   Hostile Indeed
Okay, those things are hostile. And tough as heck too, they bite HARD. Best to avoid them as much as possible and just use what little strength to get home.
ACT 8 :   Home Sweet Home
It's been a long night for you. Go ahead and report your findings to Guider, then it's time to hit the sack at your hangout area.
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