Sporistics
Mad hybridism / Analysis

By vicente212
04/26/2010 - 01:03:38

Type: No genre adventure
Rating: 0.28 (Not rated)

Featuring...
Basic info
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Intro message:
For quite some time now, your ship has been recieving continuous distress signals from a nearby planet. annoyed, you decide to check it out.
Win message:
Yay! you won! the werepyres are no longer a threat to this planet, and the Battek will now be always aware of what happens in the woods so that this never happens again!
Lose message:
The hunter got killed after some hours without you aiding him, he had to fight and that lead to his death, with no one to protect them, the battek population was extinguished from this planet.
Acts
ACT 1 :   
And you're down. First, check who's been sending the distress signals and why. Then do something about it.
ACT 2 :   
That didn't really help much. well, ther probably is more to learn here, have a look around the city, you might find something
ACT 3 :   
You better give the Hunter these bones, he might be able to Identify the bite marks
ACT 4 :   
It's time to venture deeper...go outside of town, the battek claim the attacks are coming from the forest....maybe there will be clues there...
ACT 5 :   
Did that freak say lab? talk to the terran and tell him about your little discovery, he might even know more about the bite marks on the bones.
ACT 6 :   
Well, it's time to see what we have inside that so called lab. but you have to find it first. It shouldn't be hard though.
ACT 7 :   
Kill the scientist's abominations and kill him, make sure you sweep the forest clean before heading back to town.
ACT 8 :   
Hopefully that's the end of that. talk to the hunter to conclude the mission.
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