Sporistics
Treemoor / Analysis

By omgimonfire
08/07/2009 - 17:19:38
Type: No genre adventure
Rating: -0.38 (Not rated)
Basic info
Intro message:
Welcome to Treemoor,home of the spirit of vegetation.This is part 2 of an advenure series I amaking (part 1is Gidarufe).
Welcome to Treemoor,home of the spirit of vegetation.This is part 2 of an advenure series I amaking (part 1is Gidarufe).
Win message:
Hooray!You have saved another spirit and must now head for Flameeoro,home of the spirit of fire.
Hooray!You have saved another spirit and must now head for Flameeoro,home of the spirit of fire.
Lose message:
No!The master spirit's egg will never be resqued.
No!The master spirit's egg will never be resqued.
Acts
ACT 1 : Help
There should be a tribe here,find them and ask them about the spirits.
There should be a tribe here,find them and ask them about the spirits.
ACT 2 : Ta'ule
That was weird.Maybe a wiseman will help like before.Ask the villagers about the wiseman.
That was weird.Maybe a wiseman will help like before.Ask the villagers about the wiseman.
ACT 3 : The mistique
Go and speak with the mistique in the southern part of the village.
Go and speak with the mistique in the southern part of the village.
ACT 4 : Fight
Defeat the cheiftain and name Ta'ule as the new cheiftain.
Defeat the cheiftain and name Ta'ule as the new cheiftain.
ACT 5 : Poison soldiers
Defeat the soldiers attacking the spirit.
Defeat the soldiers attacking the spirit.
ACT 6 : The leader
Defeat Garor to save the spirit.
Defeat Garor to save the spirit.
ACT 7 : The flower
Give the flower to the spirit before it's too late.
Give the flower to the spirit before it's too late.
ACT 8 : The first spirit
Speak with the Spirit of vegatation.
Speak with the Spirit of vegatation.
Contact us at

