Sporistics
Sunrise (V2) / Analysis

By Monckat
10/18/2016 - 02:31:46

Type: Story adventure
Rating: 0.1 (Not rated)

Featuring...
Basic info
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Intro message:
You are Phona Frauhoul, a member of the high-ranking Frauhoul family, and a junior Syloourn inquisitor for your city's police department. You've just woken up and it's time to go to work.
Win message:
It may take years or decades, but the Syloourn will someday make themselves masters of their own fates once more.And you, Phona Frauhoul, will be a part of it.
Lose message:
You die in the absolute noblest conceivable way; during your commute to work.
Acts
ACT 1 :   Morning Routine.
Say hi to your father and sister, and then perhaps take a look around the house. When you're done you can head out the door and down to the local tavern you frequent.
ACT 2 :   Elouenn.
Time to head into the city. Cross the road and take the stairs up to the elevated rail station. When you arrive downtown the police headquarters will be across the footbridge.
ACT 3 :   The Interrogation.
(Examine the lights from left to right) Let's see what this rebel has to say to us.
ACT 4 :   Progress is made.
You're off to a great start. Go back upstairs to talk with Investigator Halomand and then head back home for the night.
ACT 5 :   One week later.
Head back downtown and resume your interrogation of Ylo Naur. You feel like today's going to be the day everything falls into place.
ACT 6 :   Mission success!
This is the moment you've been waiting for- you've gotten Ylo Naur to reveal the rebel master plan. You need to tell your superiors, and the captain of that ship, straight away!
ACT 7 :   Abandoned!
Your mother abandoned your family for the sake of rebellion against the Empire -your Empire! You need to find out how and why she could have done this.
ACT 8 :   A new life?
Perhaps you were too quick to judge your mother. There is something in Syloourn culture worth fighting for. It's still worth talking to her again, you should head over to the headquarters.
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