Sporistics
Electropolis - Act 1 / Analysis

By AshcroftAnomaly
12/05/2015 - 09:18:17

Type: Story adventure
Rating: -1 (Not rated)

Featuring...
Basic info
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Intro message:
After the destruction of the Nightmare Machine, Rachel and Lillian camp out in the Matron's for a night before the sound of rumbling fills the once eerily quiet halls of the old sanitarium.
Win message:
"'I'm coming, Angela..."' You have made it this far without dying, try to survive and you may find yourself leaving this area.
Lose message:
"'Rest, lay your head down, Lillian. Your sister is within God's embrace, now. You and her don't have to worry, for you will soon be reunited."'
Acts
ACT 1 :   The Channel
Behind the steel door lies a hallway of more metal, tiny automatons scrambling about to repair what was likely the fault of you two. Speak to Rachel before continuing on, you need direction.
ACT 2 :   Auxillary Generator
The constant crackle of tiny tools left no silence to fester, it helps they do not notice you but not not tempt their attention. Do what you need to, this place could turn at any moment.
ACT 3 :   Unforeseen Encounters
Everything is going smoothly...
ACT 4 :   Alerting Introductions
Although the mechanimal's entrance had alerted the arachnoids, there stood another console beyond the doorway. Perhaps you should investigate before returning to Ms. Huntington.
ACT 5 :   All you need is Friends
They may not always be too smart, but we can always count on a helping hand.
ACT 6 :   The Wind Room
Torrents of filtering air rush down the hallways, the room depressurizing. Speak with Merlin before continuing with Rachel's instructions.
ACT 7 :   Joint Effort
The pipe-riddled halls are now quiet as the fans slow their rotations, now what could be left? Speak with Rachel, she should have a solution now.
ACT 8 :   The Power Station
Deeper into the derelict sanitarium, to the heart where all these pipes lead to...
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