Sporistics
Heart of the Tribe / Analysis
By sarry2
09/21/2014 - 22:06:31
Type: Quest adventure
Rating: 0 (Not rated)
Basic info
Intro message:
This is where the distress beacon came from. You are looking for a little sum of cash, so this is a convenient place to get a mission.
This is where the distress beacon came from. You are looking for a little sum of cash, so this is a convenient place to get a mission.
Win message:
As you leave you wonder who Akara really is, and how the treant was born from a weed. It won't matter when you get your sporebucks.
As you leave you wonder who Akara really is, and how the treant was born from a weed. It won't matter when you get your sporebucks.
Lose message:
The tribe will finish the ritual and destroy several colonies. You have to try again.
The tribe will finish the ritual and destroy several colonies. You have to try again.
Acts
ACT 1 : Mystery
You arrive in the camp and need to speak with the leader, Akara.
You arrive in the camp and need to speak with the leader, Akara.
ACT 2 : Deterrence
Violence might not be necessary to save lives. See what Akara has planned.
Violence might not be necessary to save lives. See what Akara has planned.
ACT 3 : Failure
The fireworks appear to be pretty, but ineffective. Also, two tribe warriors are coming to kill you; defend yourself!
The fireworks appear to be pretty, but ineffective. Also, two tribe warriors are coming to kill you; defend yourself!
ACT 4 : Purge by Blade
The tribe was unfortunate enough to be contacted by the grox, and as a result they are going to die. You might not care, or you do; you have to get the heart either way.
The tribe was unfortunate enough to be contacted by the grox, and as a result they are going to die. You might not care, or you do; you have to get the heart either way.
ACT 5 : Missing
The heart is gone! Akara must know. You don't know how this could be bad, but it is.
The heart is gone! Akara must know. You don't know how this could be bad, but it is.
ACT 6 : Hour of Battle
Akara has summoned a treant of war to battle the demon. Join it, and slay the demon.
Akara has summoned a treant of war to battle the demon. Join it, and slay the demon.
ACT 7 : Peace
You and the protector of good have destroyed the evil demon. Return to Akara for your farewell.
You and the protector of good have destroyed the evil demon. Return to Akara for your farewell.
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