Sporistics
Heart of the Tribe / Analysis

By sarry2
09/21/2014 - 22:06:31

Type: Quest adventure
Rating: 0 (Not rated)

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Basic info
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Intro message:
This is where the distress beacon came from. You are looking for a little sum of cash, so this is a convenient place to get a mission.
Win message:
As you leave you wonder who Akara really is, and how the treant was born from a weed. It won't matter when you get your sporebucks.
Lose message:
The tribe will finish the ritual and destroy several colonies. You have to try again.
Acts
ACT 1 :   Mystery
You arrive in the camp and need to speak with the leader, Akara.
ACT 2 :   Deterrence
Violence might not be necessary to save lives. See what Akara has planned.
ACT 3 :   Failure
The fireworks appear to be pretty, but ineffective. Also, two tribe warriors are coming to kill you; defend yourself!
ACT 4 :   Purge by Blade
The tribe was unfortunate enough to be contacted by the grox, and as a result they are going to die. You might not care, or you do; you have to get the heart either way.
ACT 5 :   Missing
The heart is gone! Akara must know. You don't know how this could be bad, but it is.
ACT 6 :   Hour of Battle
Akara has summoned a treant of war to battle the demon. Join it, and slay the demon.
ACT 7 :   Peace
You and the protector of good have destroyed the evil demon. Return to Akara for your farewell.
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