Sporistics
TX 5000 all over again / Analysis
By jalapeno7
03/09/2014 - 01:17:44
Type: Puzzle adventure
Rating: -3 (Bad)
Basic info
Intro message:
You have beamed onto Bantuii's ship. Time to get to work.
You have beamed onto Bantuii's ship. Time to get to work.
Win message:
You Stopped the evil Dr. Loctopus and saved the day. But it seems the CEO of CordiCORP got away.
You Stopped the evil Dr. Loctopus and saved the day. But it seems the CEO of CordiCORP got away.
Lose message:
You failed to stop the C'servoid's. Their new weapon will be constructed and now no world will be safe.
You failed to stop the C'servoid's. Their new weapon will be constructed and now no world will be safe.
Acts
ACT 1 : Itro
Time to talk to Bantuii and find out about your mission.
Time to talk to Bantuii and find out about your mission.
ACT 2 : Behind Enemy Lines
If you have a cloak of some sort captain use it. If not keep to the shadows. You need to find the keys to get past the gates, then get into the complex. Good luck captain.
If you have a cloak of some sort captain use it. If not keep to the shadows. You need to find the keys to get past the gates, then get into the complex. Good luck captain.
ACT 3 : Enemy Within
Captain, the C'servoids attacked the ship! We're OK but Zevidima Loctopus was captured. Find the teleporter in this base that will take you to their new weapon but avoid the security.
Captain, the C'servoids attacked the ship! We're OK but Zevidima Loctopus was captured. Find the teleporter in this base that will take you to their new weapon but avoid the security.
ACT 4 : The Climax
Captain what have you found? No weapon, just... Loctopus? And he's just standing there. This is strange.
Captain what have you found? No weapon, just... Loctopus? And he's just standing there. This is strange.
ACT 5 :
ACT 6 : Cobra X3 Battle
This is it captain. You must destroy that weapon and stop Loctopus. The red energy vines look like they can be disrupted, if you do that then the hands should overload.
This is it captain. You must destroy that weapon and stop Loctopus. The red energy vines look like they can be disrupted, if you do that then the hands should overload.
ACT 7 : Cobra X3 Act II
Ready captain. I beamed down a hover turret. Quick, fire it before those claws trap you in an energy net.
Ready captain. I beamed down a hover turret. Quick, fire it before those claws trap you in an energy net.
ACT 8 : The Cobra's End
It looks like Zevidima got away. Oh well. Good work captain. I rigged their teleporter to bring you back to the ship.
It looks like Zevidima got away. Oh well. Good work captain. I rigged their teleporter to bring you back to the ship.
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