Sporistics
Arimorkia / Analysis

By dragonsoar
11/13/2013 - 03:13:48

Type: Story adventure
Rating: -1 (Not rated)

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Basic info
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Intro message:
Here we are! The lost ruins of Arimorkia! A perfectly harmless place, of course!
Win message:
Good! You made it! Now time to tell everyone to stay FAR AWAY from Arimorkia!
Lose message:
And so, you perish, and since they do not hear from you, your home planet sends rescue parties, all destined to meet the same fate!
Acts
ACT 1 :   Arimorkian Throne Room
Here you are, on the surface of the planet, ready to invstigate the Arkimorkian civilization. Let's start here, with what was once probably the throne room.
ACT 2 :   Ancient Knowledge
The Library is to the North. Libraries are ancient places of knowledge and learning, so let's see if you can find something about these monsters.
ACT 3 :   A School?
Yes, a school! What legends does it have?
ACT 4 :   Winds of the Dead
Let the dead sleep, but feel free to examine their remnants, as they say on your home world...
ACT 5 :   Knowledge, Wisdom, and Statues
This is the Garden of Statues and Knowledge, feel free to look around at some of the aftifacts, they all have stories to tell! Oh, but do watch out, there are legends of Gaurdians around...
ACT 6 :   The Gaurdians!
Look out! Two vicious Skrokors coming your way!
ACT 7 :   The Terror of the Skies Awakes!
Oh no! The violence condoned against his protectors aroused the Terror of the Skies! Run!
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