Sporistics
Words of Identity / Analysis

By HRmatthew
08/08/2011 - 23:18:57

Type: Story adventure
Rating: 0.1 (Not rated)

Featuring...
Basic info
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Intro message:
You awaken as C'yrink hollers at you.
Win message:
You sit down in the diner booth as Sampson reveals the true identify of the Scrap Pirates - including where they came from.
Lose message:
How could you have died? If you got stuck, please play again or play in editor.
Acts
ACT 1 :   Rise and Shine!
You awake abruptly, shaken by the blunt hollers of C'yrink to wake up. The sun is just rising.
ACT 2 :   Good morning
Now you remember! You were going on a trip to gather supplies. Talk to your fellow pirates should they have something to say.
ACT 3 :   The Three
It appears you have three other Pirates coming along with you! You should get to know them.
ACT 4 :   Farewell
Tell Sampson you're ready for departure. He was probably waiting for you to.
ACT 5 :   What's this?
Why have you stopped? This looks nothing like a city. You should see what happened with Sampson.
ACT 6 :   Search for a Spot
Follow Koff to a camping spot he seems fit. Don't get lost; this place is huge. (If he gets stuck/stops moving push against him to make him move again)
ACT 7 :   Finally!
You have camped in what looks like...a small diner. Interesting. See what Koff has to say.
ACT 8 :   Call it a day
Finally, the rest of the party has arrived! Is this it for the day? Because it seems to be a great time to know these people just a little more.
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