Sporistics
Clark and Stanley Go Pranking / Analysis

By crazyjoe98
06/04/2011 - 00:26:43
Type: Socialize adventure
Rating: 0.01 (Not rated)
Basic info
Intro message:
A story is to be told, mind you it's very rudundent but your captain apparently likes it. (Just a little sideproject before I get back to serious'ish' adventures).
A story is to be told, mind you it's very rudundent but your captain apparently likes it. (Just a little sideproject before I get back to serious'ish' adventures).
Win message:
Be sure to play more than once to see the other ways they get killed, the neighbors around there are not too freindly.
Be sure to play more than once to see the other ways they get killed, the neighbors around there are not too freindly.
Lose message:
Your on infinate health how can you lose!!!!!!
Your on infinate health how can you lose!!!!!!
Acts
ACT 1 : The Tale Begins
The old owl has a tale for you.
The old owl has a tale for you.
ACT 2 : Here they come.
Clark's new green car drive down plumcum road, hope he doesnt crash and kill himself, or more importantly "'other people"'.
Clark's new green car drive down plumcum road, hope he doesnt crash and kill himself, or more importantly "'other people"'.
ACT 3 : Talk to the daft Dweebles
They clearly have somthing they urgently need to ask you.
They clearly have somthing they urgently need to ask you.
ACT 4 : Bring them to a house.
Choose a house each one is unique.
Choose a house each one is unique.
ACT 5 : PRANK
Looks like the pranker has become the hunted!
Looks like the pranker has become the hunted!
ACT 6 : PRANK
Looks like the pranker has become the hunted!
Looks like the pranker has become the hunted!
ACT 7 : Thats my story.
Some people where harmed in the making of theis production, thank you unfortuanate souls who took our mistakes for us.
Some people where harmed in the making of theis production, thank you unfortuanate souls who took our mistakes for us.
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