Sporistics
Clark and Stanley Go Pranking / Analysis

By crazyjoe98
06/04/2011 - 00:26:43

Type: Socialize adventure
Rating: 0.01 (Not rated)

Featuring...
Basic info
Intro message:
A story is to be told, mind you it's very rudundent but your captain apparently likes it. (Just a little sideproject before I get back to serious'ish' adventures).
Win message:
Be sure to play more than once to see the other ways they get killed, the neighbors around there are not too freindly.
Lose message:
Your on infinate health how can you lose!!!!!!
Acts
ACT 1 :   The Tale Begins
The old owl has a tale for you.
ACT 2 :   Here they come.
Clark's new green car drive down plumcum road, hope he doesnt crash and kill himself, or more importantly "'other people"'.
ACT 3 :   Talk to the daft Dweebles
They clearly have somthing they urgently need to ask you.
ACT 4 :   Bring them to a house.
Choose a house each one is unique.
ACT 5 :   PRANK
Looks like the pranker has become the hunted!
ACT 6 :   PRANK
Looks like the pranker has become the hunted!
ACT 7 :   Thats my story.
Some people where harmed in the making of theis production, thank you unfortuanate souls who took our mistakes for us.
Contact us at