Sporistics
Mitsugya I / Analysis

By CallmePopy
03/12/2011 - 17:18:48

Type: Story adventure
Rating: 0 (Not rated)

Featuring...
Basic info
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Intro message:
Awakening from a strange dream, you find yourself safely inside Soul Temple. After so many such dreams you realize that there must be something to them. You secretly begin to look into them.
Win message:
That was a little expected. What does Tatsumaru want with you... "'A job to do?"' Where is this place you've awakened in? "'Grandmaster Muerta,"' sounds bad!
Lose message:
Well, it would appear that you're not as usefull as Master Tatsumaru had hoped.Luckily, you can just retry =p
Acts
ACT 1 :   Decipher a dream
Your dreams need to be deciphered, but are the only captain capable of peering into other's dreams. Perhaps lord Aeris can assist you.
ACT 2 :   Dream Technology
Speak with Captain Ka'gra to attempt to decipher your dream.
ACT 3 :   Nightmare!
Kill the Nightmare!
ACT 4 :   Newborn Nightmare
Speak with Ka'gra. Before heading back to Lord Veris, Speak with Captain Typhon. He has been an Acolyte for hundreds of years, perhaps he remembers something that could help.
ACT 5 :   Barracks, really?
Lord Veris has issued orders that you will be placed under guard in the Captain's Barracks. You are to report there immediately and allow the Acolytes and Temple guard to monitor your dreams.
ACT 6 :   Mysterious Figure
Speak with the Mysterious Figure, learn what you can... but be careful.
ACT 7 :   Unlock the mystery
Travel through the Realm-Portal, and meet with the mysterious figure. Find out who he is and how he's managed to invade your dreams, and Soul Temple.
ACT 8 :   Entrapment
Kill the Muerta that has appeared behind you, then get the answers you seek from Master Tatsumaru.
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