Sporistics
Solitude XV, Abduction (non CC) / Analysis

By Remypas
03/21/2010 - 00:07:16

Type: Story adventure
Rating: 0.15 (Not rated)

Featuring...
Basic info
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Intro message:
Episode 15: You have found the the Nomad in orbit of the polluted original Stripe homeworld. You didn't know they were planning to return here. You beam aboard to see how the Stripe are doing.
Win message:
I'm sorry I couldn't fit the rest in this adventure. The complexity meter filled way to fast. I'll start working on Solitude XVI ASAP.
Lose message:
I'm sorry you didn't make it. Please try again. It's not thet hard if you put a lot of efford into it.
Acts
ACT 1 :   Abandoned
The ship is abandoned. Scans of the ship revealed nothing alive on board the Nomad. What happened? Where are the Stripe. Maybe the ship's computers on the bridge have some answers.
ACT 2 :   Power
You have powered up the ship. You should be able to access the bridge computer to read the ships log's. Hopefully you will find out where the Stripe have gone.
ACT 3 :   Entry
You have to get behind those fences. You just know there is a clue there about the Stripes' whereabouts.
ACT 4 :   The search continues.
That man didn't look to happy, although he says he is..... Strange. Let's go find that king and ask him what's going on.
ACT 5 :   Secret Passage.
A passage behind the Palace. You should check it out. Strange thing, the people talk one way.... the King the other.......
ACT 6 :   The Dainotu
A new race is being transferred here, Maybe they know more of whay's going on.
ACT 7 :   Portal
A portal appeared as soon as the device was activated. Better hurry through. You don't know if The Ancient have any systems that can pick up this device.
ACT 8 :   To the Rescue
Everything is on line. Let's get this ship underway.
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