Sporistics
Solitude VIII, Atmosphere / Analysis

By Remypas
11/13/2009 - 00:33:58

Type: Story adventure
Rating: 0.83 (Not rated)

Featuring...
Basic info
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Intro message:
Travel back to the Stripe on Frea'in, their new homeworld. Let's see I if everything is fine.
Win message:
Well, what's the deal with those Stripe, you can't wait to find out.
Lose message:
You got killed? How? This is an easy one.
Acts
ACT 1 :   Beam-in
It seems your transporter can't fix a lock on the planet surface. The Stripe are contacting you. (Click anywhere in the screen)
ACT 2 :   Dome City
WOW! The Stripe seem to be a race that can build thins fast. This City is amazing!
ACT 3 :   Amazing city
This is quite big. Well. Let's check out the Exodus II build. You're not sure how you feel about this. You were told the Stripe couldn't leave the planet. But now..... with the Grox here?
ACT 4 :   Communique
You don't know who would contact you on this planet. Wait..., No....., It couldn't be........
ACT 5 :   The Machine
You knew it was him, how could he fix this situation?
ACT 6 :   fixing
Use the fuses to fix the machine
ACT 7 :   Atmosphere
The Machine is working again. That was easy. Let's head back to see what's next.
ACT 8 :   Endgame

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