Sporistics
Have Turret, Will Travel / Analysis

By dananddna
07/02/2009 - 14:48:37
Type: Defend adventure
Rating: 1.01 (Not rated)
Basic info
Intro message:
Two weeks ago, an offworld cargo ship accidentally released a dangerous non-native species on this Griappiean spice colony. Help the locals defend their outposts!
Two weeks ago, an offworld cargo ship accidentally released a dangerous non-native species on this Griappiean spice colony. Help the locals defend their outposts!
Win message:
The colony is safe for now, thanks to you!
The colony is safe for now, thanks to you!
Lose message:
Uh oh, the colony is in danger now, maybe you should try again!
Uh oh, the colony is in danger now, maybe you should try again!
Acts
ACT 1 : Turret Training
ACT 2 : Combat Training
ACT 3 :
Place the marker on or near the target.
Place the marker on or near the target.
ACT 4 :
Talk to Captain Gruzard and pick up a second turret.
Talk to Captain Gruzard and pick up a second turret.
ACT 5 :
Position your two turrets on either target. Then talk to the Communicator.
Position your two turrets on either target. Then talk to the Communicator.
ACT 6 :
Defend the central Spice Pump! Your Turrets can help you out!
Defend the central Spice Pump! Your Turrets can help you out!
ACT 7 :
Time to pack up and head to the final spice pump! Another Turret is waiting for you.
Time to pack up and head to the final spice pump! Another Turret is waiting for you.
ACT 8 :
Defend the final Spice Pump!
Defend the final Spice Pump!
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