Sporistics
Details
1965
DNA points
DNA points
Height
1.46
46 Bones | 4 Feet | 0 Hands |
Diet: Carnivore
Health: +4
Health: +4
Meanness
20 %
20 %
Cuteness
14.87 %
14.87 %
Sociability 5 / 20 | Aggressiveness 12 / 20 | Abilities 2 / 15 |
---|---|---|
1 / 5 | 5 / 5 | 0 / 5 |
4 / 5 | 0 / 5 | 2 / 5 |
0 / 5 | 4 / 5 | 0 / 5 |
0 / 5 | 3 / 5 |
Comments
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By HRmatthew
Almost no one on Spore is original. All creator "styles" are just modified mashups of existing ones. It's the presentation that is novel and unique.
By HRmatthew
I do think Spore comments are an ineffective way to communicate if you want critique and tips. Would you like to use Steam or e-mail?
By HRmatthew
Don't worry! I ask for clarification in much a similar way. Plus, I want to make sure I'm precisely articulating my ideas. Communication can be tricky through the written word.
By HRmatthew
Your own style comes about when you make enough creations. You'll find some observed techniques work with your adventure's props and some will not. What is implemented or not implemented eventually manifests into your style.
By HRmatthew
Your own style will come about eventually, usually a mix of other creators' strategies. I use outfitting techniques by Parkaboy but my stuff looks nothing like his.
By HRmatthew
And as always, try to make a detailed scenery.
By HRmatthew
Improve the outfitting and perhaps use more plausible biology. In addition, try to make your audio sound unique. Speed up or slow down tracks.
By HRmatthew
Those are environment possibilities that are "realistic" yet also not cliche.
By HRmatthew
Well consider the biomes of Earth. Do you envision a deserty, snowy, barren, or rocky environment?
By HRmatthew
In regards to outfitter parts just copy what creators with good outfitting skills do. That's essentially how I gained a lot of my own knowledge.
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